Specters of the flesh: the doubles of the body in light of virtuality technologies in Science Fiction.
Science Fiction; Body; Double; Virtuality.
Science Fiction, as a literary and cinematic genre concerned with contemporary issues, produces speculative images of possible futures, and critical narratives about the displacements and effects of technoscience in the historical and sociocultural field. Sci-fi's subgenres, such as Cyberpunk and Biopunk, portray the human body in the face of the moving terrain of communication technologies and virtuality. On this basis, these works present philosophical discussions interested in the theme of the human condition, such as how finite the body is, when composing universes of contemporary experimentation (LE BRETON, 2017). Thus, this investigation aims to understand from the films and series "Frankenstein: or, The Modern Prometheus" (1818), "The invention of Morel" (1976), “World on a Wire” (1973), “eXistenZ” (1999), “13th floor” (1999), the possible out lines and distortions of the new “life coloring” (FLUSSER, 2007) and post-human bodies (HAYLES, 1999; SIBILIA, 2015) in the face of technologies of the image and virtual experiences in techno-landscapes (GRAU, 2007; MACHADO, 2007). In dialogue with the genealogical perspective (FOUCAULT, 2021), we propose to approach Science Fiction as an apparatus capable of capturing the moving specters of the multiple outlines of the flesh, as well as the doubles shaped by the techniques of the virtual, in order to draw a diagnosis of the driving impulses of these displacements in different regimes.