THE SENSITIVE EXPERIENCE IN IMMERSION IN VIDEO GAMES
: Videogame. Immersion. Sensible Experience. Subjectivity.
The current research analyses how videogames provide immersion in primarily simulated worlds through the experience of playing to the players. It carries out immersion and sensible experience as theoretical and methodological perspectives, considering its intrinsic essential elements to the comprehension of the relations of game-gamer (environment-individual). It regards discussions on projection-identification, avatar, living results, subjectivity, and immersive triggers, as well as multidisciplinary fonts while treating its object, considering the communications field of study as privileged. It presents a research corpus in order to strengthen the critical thinking on this transport and interactions, applying group monitoring and methods of participatory observation as analytical instruments. The research aims at the registration of how the experience of conscience immersion occurs, identifying characteristics that differs one from another, comprehending affective mobilizations experienced and verifying if this process is able to create ideas and thoughts that could reflect on the daily life of the user.