Though this be madness, yet there is method in 't: the influence of new media and digital culture on Magiluth and Armazém Companhia de Teatro's online experiments.
Aesthetic experience; Digital culture; Intermediality; New media
This research investigates how artistic works developed by theater groups for the digital field, during the Covid-19 pandemic, sought to circumvent the impossibility of physical meeting to, from the use of internet tools, try to
produce presence effects. This work focuses on the productions of Grupo Magiluth (PE) and Armazém Companhia de Teatro (RJ), which during the health crisis developed works for the online, performed live and which, to
some extent, stimulated the spectators to participate, in the course of the narrative, through actions mediated by the resources of the media. With their aesthetic, technological and political peculiarities, these projects reflect the
demands of their time, integrating a broad and intermedium movement - although not necessarily organized - of experimentation based on the interaction between elements of games and practices of the new media and
digital media. In addition, they are productions that tension classifications of artistic languages.