Banca de DEFESA: DANIEL LEITE COSTA

Uma banca de DEFESA de DOUTORADO foi cadastrada pelo programa.
STUDENT : DANIEL LEITE COSTA
DATE: 29/05/2023
TIME: 14:00
LOCAL: meet.google.com/cdw-jqxd-noa
TITLE:

USER EXPERIENCE AND INTERFACE DESIGN FOR GAMES // UXIG: METHODOLOGY FOR THE INTERFACE DESIGN OF DIGITAL GAMES WITH ACCESSIBILITY REQUIREMENTS BASED ON THE DESIGN THINKING CANVAS


KEY WORDS:

Design. Agile Methodologies. Digital Games. Interface. Accessibility.


PAGES: 314
BIG AREA: Ciências Sociais Aplicadas
AREA: Desenho Industrial
SUMMARY:

The purpose of this research was to develop an agile methodology for interface design in digital games that considers accessibility as a design requirement based on Neves' (2019) Design Thinking Canvas methodology. The proposal for this adaptation is justified by considering the particular and contextual characteristics of the digital game as an artifact and interface, so that the design method considers its specificities, such as playfulness and motivation for use, as well as the absence of specific agile methodologies for the design of interfaces in digital games that consider accessibility as a design requirement. The hypothesis is that agility and the inclusion of accessibility requirements in interface design for digital games have a positive impact on the usability of the methodology. The adaptation was validated in a comparative experiment between the adapted methodology and an established interface design methodology for digital games in the literature, with two groups of 20 users each who will use the methodologies in a design project; the methodologies will be taught through free workshops. The users were designers and undergraduate students in Digital Games courses with intermediate experience in the area. Since there is no documentation for evaluating a methodology for interface design in the literature, usability indicators will be used to evaluate effectiveness, efficiency, user satisfaction, as well as qualitative aspects such as ease and organization, and the level of accessibility solutions proposed using each methodology. The research method adopted is mixed, aiming to collect qualitative and quantitative data, from a theoretical-pragmatic perspective. The comparison and triangulation between the results obtained in each group allowed us to ascertain that the proposed methodology is more agile and better evaluated by users, in addition to enhancing accessibility design.


COMMITTEE MEMBERS:
Externo à Instituição - LEANDRO AUGUSTO BORGES LIMA
Interno - 1203420 - ANDRE MENEZES MARQUES DAS NEVES
Interno - 6275456 - FABIO FERREIRA DA COSTA CAMPOS
Externo à Instituição - ITAMAR FERREIRA DA SILVA - UFCG
Interno - 2647023 - WALTER FRANKLIN MARQUES CORREIA
Notícia cadastrada em: 08/05/2023 17:25
SIGAA | Superintendência de Tecnologia da Informação (STI-UFPE) - (81) 2126-7777 | Copyright © 2006-2024 - UFRN - sigaa01.ufpe.br.sigaa01