INDOMITABLE CREATIVITY: THE CONTRIBUTION OF GAME BUILDING FOR DIDACTIC PURPOSES FOR THE LEARNING OF HISTORY
Keywords: history teaching, history learning, didactic games, conceptual change
This dissertation aims to analyze, from the constructivist perspective of conceptual change, the contributions of the production of didactic games by students in history classes to the construction of a complex understanding of the past, in a school scenario of historical denialism and ideological revisionism. To this end, we consider: i) the possibility of retema as a valid tool for the construction of games within the school context, ii) ludic literacy as a basis for the understanding of the language of games, iii) the field of game production as a space for the flow of students' individual skills, as well as the elaboration of authoritative arguments on the historical content mobilized through the game, iv) and the possibility of conceptual change when students produce an authorial narrative through the appropriation of both the game mechanics and the school historical content. As a didactic proposition, we created a playful literacy guide and a script for the creation of games by students in the basic education network.