THE USE OF GAMES DURING EDUCATIONAL SERVICE SPECIALIZED IN STUDENTS WITH SPECTRUM DISORDERS AUTISM (ASD): contributions to pedagogical practice in mathematics teaching
Autistic Spectrum Disorder, Games, Specialized Educational Assistance, Multifunctional Resource Room, Mathematics Education.
This research will address the theme of the importance of games in the teaching- learning process of Mathematics for students with Autistic Spectrum Disorder (ASD). The object can be outlined as the use of games during Specialized Educational Assistance (AEE), in the Multifunctional Resource Rooms (SRM), as a facilitator of mathematical teaching for students with ASD, in the early years of Elementary School. The hypothesis presented here is that the experience with games consists of a pedagogical practice of immeasurable contribution to the teaching of Mathematics, during the AEE, for students with ASD who are attending the initial years of Elementary School. We maintain that the use of games allows subsidies for the teacher to develop, together with the child, self- confidence and independence, establishing a meaningful and, at the same time, innovative learning. From this understanding, we proposed the following guiding question: how do AEE teachers elaborate proposals from the use of games, for the inclusion of students with ASD, in the teaching and learning process of Mathematics? The aim of this study is: to identify which games the AEE teachers work with in the SRM, during the service; to characterize the mediation of learning in children with ASD and its relationship with the mathematical concepts to be learned in the SRM; discuss, in the context of SRM, the pedagogical practices of mathematics education, from the perspective of school inclusion of students with ASD. In an attempt to understand the panorama of investigations that permeate the theme of the present research, we defined the methodology as Systematic Literature Review (SLR), following the guidelines of studies by Okoli (2019); document analysis and; field research. Our focus refers to the way in which SEA occurs through the use of games, based on the analysis of the teaching and learning process of mathematics in the SRM. With a descriptive and qualitative approach, the analysis and discussion of the data makes use of the careful analysis of consistent documents about the legislation referring to inclusive education, pertinent to the development of this research, in addition to the theoretical contributions of great authors, such as Cunha, Orrú, Kishimoto, Vygotsky, Kranz, Zabala, among others. In view of the results obtained, we intend to verify the hypothesis mentioned above, that the use of games emerges as a determining factor for meaningful learning, in Mathematics classes, during the AEE. In a broad perspective, this research seeks to contribute to the production of a bibliography little discussed in official academic databases, about the delimited object, in order to break the ties that hinder the practice of quality inclusive education.