Banca de DEFESA: ANNY MARGARETT FERNANDES DE MELO

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : ANNY MARGARETT FERNANDES DE MELO
DATE: 31/08/2022
TIME: 14:00
LOCAL: CAA - Através de meios remotos em virtude da Pandemia de COVID19
TITLE:

ANALYSIS OF THE LEARNING PROCESS OF ACIDS AND BASES CONTENT FROM IMAGINATION: THE USE OF THE DIGITAL QUIMICARD BATTLE GAME


KEY WORDS:

Imagination, learning horizon, looping of the imagination, digital games,EGameFlow.


PAGES: 136
BIG AREA: Ciências Humanas
AREA: Educação
SUMMARY:

In this research, we seek to analyze how higher education students construct meanings about the content of acids and bases, based on the role of imagination as a superior mental function through the use of the digital game Batalha Quimicard (BC). Based on sociocultural psychology, in the light of Vygotskian learning theory, we consider that one of the important elements in learning is social interaction and, from there, subjects are able to project new knowledge from imagination. To understand this process, we adopted the imagination looping model, also considering the nature of the game, here understood as an element of resistance (gengestand). We also evaluated the usability of the game Batalha Quimcard from the EGameFlow model and how much the player's pleasure will influence their learning. In order to understand how the learning development process takes place, we divided our methodological path into the following steps: in data collection - 1) carrying out a pre-diagnostic interview about the content of acids and bases, 2) presenting the BC game together with the instruction manual and its rules, 3) audio and video recording of the speech exchanges and the screen of the mobile device of the participants during a match of (BC) and 4) application of 2 post-game questionnaires, to assess how the projection of meanings in the horizons of post-game learning and evaluating usability by the EGameFlow model. In the data analysis, we had the steps - 1) Internalization X Externalization — analysis of discursive exchanges. 2) Generalization/abstraction X Implausibility – using the imagination looping model. 3) Analysis by the EGameFlow model. From the analyzed data, we identified that students, in a learning situation, project new meanings from movements that characterize abstraction/generalization and implausibility. This indicates the importance of the imaginative process in raising hypotheses and possible answers to questions posed. In addition, we obtained acceptable feedback through the EgameFlow model for using the BC game.


BANKING MEMBERS:
Externa à Instituição - Mayara Soares de Melo
Presidente - 1822368 - JOAO ROBERTO RATIS TENORIO DA SILVA
Interno - 2557648 - JOSE AYRON LIRA DOS ANJOS
Notícia cadastrada em: 24/08/2022 16:57
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