EFFECT OF VIDEOGAMES AS A PEDAGOGICAL STRATEGY FOR LEARNING BASKETBALL IN SCHOOL PHYSICAL EDUCATION CLASSES: A randomized clinical trial
Teaching tool. Basketball. Technological Resources
Learning is a complex process and influenced by several factors, with main emphasis on executive functions and motivational levels. Physical Education is a discipline that faces many challenges in the teaching-learning process and technological resources can help teachers in their search for effective learning. Given this, the present study aims to evaluate the effects of using video games as a teaching tool for learning Basketball in Physical Education classes at school for 8 weeks on executive functions, motivational levels and on the perception of students. For this, a randomized clinical trial was carried out by strata with 46 students from Recife, 50% (n=23) of whom were male with a mean age of 11 years, all were divided into a traditional group (n=24) and a video game group. (n=22) and participated in 8 weeks of intervention with 100-minute sessions once a week. For the statistical analysis of the data, t tests were performed for independent samples, the chi-square test, the Mann-Whitney test, the Friedman test, the generalized linear model (GLM), and the effect size was performed using the eta squared, all analyzes were performed in the Statistc 12 software, in GraphPad Prism 9.0 and qualitative data were analyzed in Orange. The results indicate that there was no significant difference for specific knowledge about Basketball between the traditional and video game groups, but from the intragroup analysis there was an increase in the rate of correct answers for most participants in both groups. We conclude that the use of video games provided an increase in knowledge about the content studied with a similar increase in the success rates of traditional classes. Such results seem to indicate that this tool can be an appropriate and interesting option, if there is a need to use pedagogical resources to teach Basketball in Basic Education.